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Wednesday, August 31, 2022

Daily digest for Crypto Rand Group, on September 1, 2022

Site logo image Kuro posted: " What should a player prepare to enjoy CAVEWORLD? If we need to purchase NFT to enter the game, I wonder how to purchase it and how much initial investment it costs. To kick things off I'll answer the first of the questions: Answer: For the earlies" Crypto Rand Group

Crypto Cavemen Club AMA Transcription

Kuro

Aug 31

Cavemen

What should a player prepare to enjoy CAVEWORLD? If we need to purchase NFT to enter the game, I wonder how to purchase it and how much initial investment it costs.

To kick things off I'll answer the first of the questions: Answer: For the earliest access, you would want to purchase any Caveman. Their rarity will play a large role a little bit further down the line. For those interested in joining later down the line we will introduce a monthly subscription-based system. The cost will be very affordable!

Many New gamers still think that play -2- earn  Gaming platforms will not Provide them with enough money for their daily life but Axie Infinity has shown that, what is your view on this?

Axie infinity's tokenomics have famously become an unsustainable model for stable earning. Any economy will fluctuate and have its ups and downs. We believe there isn't a way around it. We also believe that any economy can be incentivized to a certain behaviour pattern. If players choose to play our game or not will be a huge determining factor for our success.

What's up guys I have some questions:
1. How about the upgrades? Will characters gain strength in fights?

2. What will be the max level?

3. Can we customize our characters? Upgrade characters by investing more tokens? Will the game be launched on mobile devices? Is it free for holders and non-holders? many thanks ❤

Hey man! Yes, you can upgrade your character by levelling and also by equipping gear like weapons and armour. You can customize your character's equipment and at some point, we will also add the cosmetic aspect from your character nft if you are playing with one! Yes, the game is for mobile first and desktop in the future! Non-holders will have the opportunity to play but will have a smaller chance of earning but won't stop them from having fun!

I think 2021 and 2022 are years of NFT which is popular and booming, so what are your development regarding NFT products? Will you have one later in the future?

Answer: 😄 We already have an NFT. We are basing our game "CaveWorld" on this NFT.

One of the downsides of some P2E games is that they require a high initial investment to start playing, many of which are very expensive. Can we start playing CAVEWORLD with small capital? Will there be any discounts or benefits for early customers?

Hey! We make it quite easy. You can start enjoying rewards by either having a Caveman OR paying a monthly subscription. The entry fee is low.

Being that the PVP reward offered in Caveworld comes as experience points (and possibly an item), how do you foresee distributing the 20% of CAVE tokens that are earmarked for P2E rewards? Will only NFT holders be able to benefit from CAVE token drops?

The allocation to the game will be integrated into the item buy-back function. Where a player can sell their items straight to the game instead of the market. And there will be more future mechanics in the mix! Non-holders will also be able to play the game through partner NFTs and we are also working on a subscription base pass

Why did you choose the world's most prehistoric generation of humans as the topic of NFT? please tell me about the legend behind it, I'm curious

We spent a lot of time figuring out how to differentiate ourselves from the animal NFT realm because we saw hundreds/thousands of other projects following the same trends. We realized there had been no projects who have looked back on the history of humans, and figured we'd create a collection about where it all began, the Cavemen! We have an entire story built around how Cavemen discovered all of their armors, weapons, etc. and how they were visited from the future to participate in this technological boom!

I'm wondering, does the game require a lot of capital to start? Can you give us an estimate of how much capital a gamer should put up to start his game?

Either owns our NFT which will give you premium perks + early access or wait for Monthly membership to come online. I believe it would cost as much as a cup of coffee.

Since the cavemen game is gonna be on chain, and the SOLANA network constantly has downtimes, how does the team plan on tackling such a problem?

The game will be a hybrid until the chain can sustain all our game transactions! So a lot will happen within our servers

1. Why did you choose the method of earning $CAVE tokens indirectly, that is to say, winning fights to win weapons to resell them on the market and not the following method: winning fights and receiving $CAVE tokens?

2. When we level up the weapon where do tokens go (burn, pool)?

Hey! We assume that a moderate advancement of levels + weapons will be needed to maintain a stable reward rate. We also assume that skill level will play a large role. If a player is rewarded based on his performance + gear it would bring in direct incentives to hoard + craft and interact with items rather than receiving tokens primarily for selling as a reward. It's a much smarter and better approach that fits gaming.

To answer your second question! Weapons are levelled up by sacrificing other weapons/items/materials. Indirectly, you're essentially burning valuable items that can be sold for $CAVE.

1. Is the team anonymous?
2. Will the website get a 2.0 rebuild as there is no menu or contact info?
3. What are your marketing plans? How will you attract new players besides game incentives?
4. How many revenue streams do you have?

Our core team is mostly doxed and has shown up on interviews and streams you can check on our Twitter page! We have a completely new website coming out of the oven. We will heavily tackle marketing with the partnership integration, we already working on a couple of large projects on the Solana NFT ecosystem!

Security is always the most important issue for every user/investor. Can you talk about the security of your ecosystem and the precautions you take against cyber attackers? Have you completed your audit process for detecting smart contract errors?

We are going to have a multi-tiered release. Since we are mobile-oriented we will first launch through relevant stores (Apple and Google). We will then make our game logic live on-chain. The next step would be full blockchain integration for everything to live on-chain. For now, we have not engaged in Audits but it is a natural step once we're closer to the game launch.

Ooga-Booga! ðŸĶī🍖🍗
I have been a fan of this project since its launch, the 3D art and thematic in the cave era are awesome!

I know the team has been 100% focused on the world and game development for the last months and my question is related to the GAME DEMO and beta testing!

Can you give us an estimated time for it? Or at least what your objective is related to that milestone in the roadmap?

Will it be possible for holders to play the beta, or is it going to be exclusive for some pro payers in the mobile game industry? Are you planning to use the test as a marketing tool? How?
Now the last question is more related to the caveman NFT collection.

At the time of the mint, there was quite a critique on cavemen being the same only with different expressions and outfits. I have seen some mentions about a physical "mutation" to bring a more unique appearance to the caveman. I do think this is quite important as NFTs are very susceptible to getting attached to the public on self-identification and PFP use. 

Can you let us know if that's in the plans? When?

Are cavewomen going to be more heterogeneous aesthetically?

Thank you very much! And keep up the amazing work! ðŸ”Ĩ

Oogaa boogaa! We haven't announced any of the alpha or beta phases yet, but our devs have already said we will bring our holders to test the game with us even if it's just closed alpha holders will be testers! Once the game is in a more balanced state we will have demos and be open to the public!

So when buying Cavemen, besides aesthetics, what else should I be looking for so I can better prepare for the upcoming game?

Traits! Traits provide more variety when it comes to the skill trees

Could you tell us about the background and experience of your DEVELOPMENT TEAM? How will they carry out your project during this current bear market?

Disney, Pixar movies, and some triple A titles our staff worked on such as War Hammer. One of our staff members also worked on Need For Speed series. Our CTO has 20 years of experience in start-up development and MVP shipping

As for the market conditions we see it as build time! A lot of projects that were on this only to ride the NFT hype will die down as they are not working on a product, we are very much building something real!

Many games do not support Mobile thus reducing the appeal of players around the world. So Can I play CAVEWORLD on mobile? Does the CAVEWORLD game have a version for Android and iOS? And also What does my PC need to be able to play it?

Believe it or not, mobile gaming is the biggest gaming industry on earth, with more players than both PC and console industries. Not to mention, it brings in more revenues than the others combined. We didn't want to hinder people's ability to play by forcing them to need a high-powered PC or to purchase a computer. Smartphones are much more accessible in our minds, so we're excited to be building on mobile for that reason.

It seems to me that it is also necessary to provide for the benefit to those who are just an NFT holder - not everyone will play the game - someone will simply be an NFT holder - and they also need to provide for utility

Naturally, if the player base grows so will the demand for the NFT Cavemen. Holding supply will naturally increase demand

Will there be any breeding in the future when cavewomen come to live? If yes will there be "partner" battles or even "family" battles if kids will come to life when cavemen and cavewomen are out 🙂

Caveman breeding with another caveman to make a cavewoman? 😄😄 on a serious note CaveWoman will be a thing yes! Also, 3 v 3 and 2 v 2 battles are in our plans.

What is CAVEWORLD? Why did you choose that name? Is there a story behind it? Can you share? Thanks.

Well, it's quite simple! Our Cavemen NFTs rule the game with both extra perks and how the game is designed stylistically. Caveworld, therefore, is simply the world of caves where Neanderthals lived thousands of years ago!

Hi, for a person who doesn't know much about GAMEFI and NFT and all that it encompasses, it would be difficult to play these types of games without any guidance to learn how to play smoothly. So, does CAVEWORLD offer its users a game guide for those who don't know much about this ecosystem? How would you manage to attract this type of people, new to this world of crypto technology? thank you so much!

Hey! We will be creating video tutorials and also guides on how to play the game in upcoming mediums including all on the new website when the time comes to play! We expect many gamers from outside of the crypto ecosystem to join us which is why we will have a free-to-play version where there won't be any earnings and people can play to learn without risks or rewards!

The biggest problem for new users is the high initial cost to get started. So Does CAVEWORLD  require players to "Pay-to-Win" or is it all about players' playing skills? Can you explain the in-game reward system? and how do you attract non-gamers, are they still able to earn with the other options you provide? And about gamers will there be any difference between new gamers and professional gamers?

We will be integrating a subscription mode which we plan to make very affordable! The game has an open market economy so in case a player wants to buy his items from the market or sell he can, but that doesn't mean he can win the match! Our design team worked on hundreds of skills so it will always come down to a skill match regardless of your gear as the power will be balanced by our matching system, in this case, all players you will be fighting will have similar power to yours. Rewards will come in a few ways, drops, level-up rewards and explorations. They will be items like weapons, armour pieces or even crafting material for higher-tier gear. You can always sell these items on the market as they will be NFTs or you can trade them back to the game for $CAVE

I'm curious, will we be able to send out more than one caveman at a time on expeditions to earn and if so how much can we expect 1 caveman to earn per day? Thanks.

We don't have a static reward and a static answer for that. How much does 1 hour of $BTC mining give you? It's a hard question because there are many mechanisms in play and partly the larger economy. Our game will also have such dynamics where the rate of return on investment fluctuates ...

Partnerships are one way to get a better position in the market. Talking about strategic partnerships, do CAVEWORLD have any partnerships or is included in any collaborations that may be beneficial to result in exponential growth for both teams?

We are currently actively working with 2 NFT prominent projects. We currently cannot reveal these partners.

Now that cavemen/caveworld is like 8-9 months in and at least 7 months developing the game already, what is the hardest hurdle to break through along the way? and what is the biggest challenge u guys r facing right now that is slowing down your progress? If not mistaken 1st ver of the game should already be released but so far keeps getting pushed back

We haven't announced any release dates yet we had internal goals shared with the community for testing which changed! I would say it's hiring a quality team, we spent many months building a team and still hiring, to deliver what we dreamed about. And if you know of the gaming ecosystem two things make hiring difficult it's expensive and it's competitive as the market lacks good and available professionals!

What are the methods by which your project makes profit/income and what is its revenue model? How may it benefit both the investor and your project in the long run?

We integrate a multi-tiered system for revenue. We've got 3 types of different packages one can participate in. Free to play, Monthly membership and NFT owner.

Our revenue source will primarily come from Monthly membership players as well as in transactions. We've also included a small fee through Royalties.

Do we get any reward for playing Caveworld?

If a player joins under monthly membership or as an "NFT Owner" the player is part of the open economy and thus receives rewards.

I'm curious, will we be able to send out more than one caveman at a time on expeditions to earn and if so how much can we expect 1 caveman to earn per day? Thanks.

We haven't disclosed any info about explorations yet. But they will be a way of gathering materials to craft items all these crafting materials will also be NFTs and you can trade them in our in-game market!

How many characters are there in "CAVEWORLD" and how is this game designed? Can you tell us about the main features and give us some details about each of them, from how we can make a profit and the Marketplace you have designed for the game?

In-game we will have 3 main classes. Warrior, Assassin and a Ranged. We've designed it so that each class benefits from stats differently. The game is a turn-based game. A large part of the game will be choosing to stat your caveman correctly, selecting the right skills from the skill tree, and equipping the right items.

We plan on expanding after a stable release, adding pets as well as positions and 2v2 + 3v3 mode. Your profit will come from RNG drops + weekly tasks + a higher than normal win rate. There will be other ways of profiting.

Are there any drops or something for the cave owners? Also, can you explain the XP you got while the caveman was inside the wallet?

There aren't any airdrops happening at the moment but the experience! While you are holding your caveman in your wallet he has been training to get an experience drop once the game is live! This experience will give you levels and levels will give you power and reward!

The question is certainly not beautiful (( - and yet I will ask - there are holders who from the first day do not sell their NFTs cheaply - and keep them - will they be somehow marked or rewarded? - thanks and sorry)

Holders received both $CAVE as well as weapon airdrops which gives an advantage in-game @ launch. We're also planning on giving XP potion

Hey, I read all the whitepaper and the game sounds interesting and fun. I have a couple of questions. The equipment items are also NFTs which you can buy/sell on the market? Will there be an in-game marketplace? Do you get the weapons at the start or do you need to win battles to get one dropped? If you own two cavemen can you transfer items/weapons between them?

Any tips on which tree to develop first to get an advantage in the game when you start? I guess this is the most important aspect of winning battles and have to choose carefully.

We haven't yet decided if we will be handing out starting gear or not. Regardless some of the very first weapons will become easily available. We will have our in-game marketplace denominated in $CAVE. We will also enable the transfer of inventory between Cavemen.

Probably the best head start you can have is purchasing a weapon that is already circulating in the marketplace. This will give you a decent head start.

Will cavemen be able to win items in the initial alpha release of the game

We haven't announced that yet! But alpha is more focused on balancing and testing not earning

Happy to have you here!

I'm a holder myself since mint.

Would love to hear some of your plans to gain adoption and enlarge the awareness of the project.

Are you looking for new partners and investors? On which fields? Do you have plans to leverage them to achieve your goals? Please elaborate on a couple of examples.

Thank you 😊

Hey! Thanks for having us! When it comes to gaming, we think adoption will come from producing an incredibly fun game that has a sustainable economy. We want to reward players for becoming skilled in the game, rather than just playing the game. We are always looking for new partners and investors in many areas. The first area of the partnership comes from in-game integration, which will have other NFT projects integrating their characters into the battle arena. Then, of course, there are investment partners who will help us grow even bigger. We absolutely will be leveraging partners to grow our community and player base!

Will there be a leaderboard system for rewards to encourage people to play the game more & become the top dog among cavemen

No dogs among Cavemen 🙂🙂 As far as Leaderboard goes we are going to apply one

How would you increase the value of NFT in a project? As we know today many projects have very good products, and great supporters but still fail because they sell too much NFT. while developers still want to sell lots of NFT to increase revenue?

Scarcity + actual in-game utility. If the game is successful and fun naturally the price will go up.

I want to ask whether this platform is only for gamers or if there are other ways to earn revenue on the platform aside from gaming.

Well, with our exploration system, you will be able to send out your Cavemen to explore for resources while you are away, which will not require you to actively battle other players! If you are not an avid gamer, this approach of collecting Cavemen NFTs and sending them out to earn for you will likely be the best!

So when buying Cavemen, besides aesthetics, what else should I be looking for so I can better prepare for the upcoming game?

Rarity is important if you want to have as much choice in building your skill tree.

I've got some questions because maybe I want to purchase more of the cavemen. When is the first beta phase? Will the beta phase also be rewarded or is it just for testing purposes? Is the wallet snapshot for the experience potions happening now or once the beta phase starts?

Snapshot for experience boost will happen once the game is around the corner. The beta phase will be announced several weeks before the game launch. We haven't decided yet how beta testing will be rewarded.

How can I get Whitelist and will CaveWorld support NFT STAKING as a means of Passive Income generation for its users? 

We don't plan to do any staking for $CAVE tokens, we plan on doing explorations where you can get in-game rewards by sending your caveman away for a certain amount of time

Almost all crypto games currently created will die out at some point in the future. Will TheCavemenClub be "finished" once it's launched, or will it continue evolving in regard to graphics, gameplay, etc?

We've got an incredibly long-term vision with a roadmap that will stretch us for years to come. As we approach alpha, beta, and the full release of the game we will constantly be evolving and improving every aspect, plus adding even more ways for players to enjoy themselves!

Hello, simple question, the game mode will be like RPG? Or some strategy game? Thanks!

Turn-based strategy PVP mixed with RPG Element

I see some games are having login problems and system errors when many users log in at the same time. So can you tell us the CAVEWORLD  project's plan to prevent these problems?

Our game will be hybrid at the start until the Solana chain is sustainable to take every transaction happening within the game!

I wonder how much is the transaction fee of CAVEWORLD, is it used to increase the value of Tokennomic?

So the only transaction fees associated with the game will come from Solana fees themselves, there will be nothing additional needed to make transactions inside Caveworld! This is why we chose such a low-cost network to build on!

Will the NFT staking system be developed - to receive rewards - in the form of the same defence items or weapons - For example, Aurorans have such staking as Expedition - we send our NFTs - and receive rewards - for example, eggs from which an animal hatches)

We want to have a gamified element in our reward-based system. We are trying to avoid giving out everything to those who can simply "afford" to own a Caveman.

If you want to learn more about the project, check it here:

https://twitter.com/TheCavemenClub https://discord.gg/kYhf7TNV

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